

However during my gameplay I only found 2 melee weapon upgrades and a single ranged weapon upgrade, which play nearly identically to their base forms I'm not sure if there are more weapons scattered around the world, but most of what I encountered in terms of exploration rewards were health boosters and skill points that you can spend on a very basic skill tree. The game starts you off emphasizing the main combat difference between it and its predecessor: In an approach resembling Symphony Of The Night, your character can carry both a ranged and melee weapon and use both at the same time. The combat-centric, hardcore metroidvania with loads of weapons and movement upgrades to choose from was followed by an oddly paced game, where even the most basic mechanics feel like they weren't thought out, making the game feel half-baked. This review contains spoilers, click expand to view.Īxiom Verge 2 is almost a complete inversion of the first one.
